Ko-Fi Request: Truth and Performance in ‘Gone Girl’

This article was based on a request from one of my patrons on ko-fi. For $3, you can recommend a film for me to watch and write an article about! Visit this link if interested! He just can’t help himself. He’s up on a stage, the crowd below, fighting for his attention. Camera shutters snap Continue reading Ko-Fi Request: Truth and Performance in ‘Gone Girl’

A Jewish Perspective on ‘BlacKkKlansman’

“If I am not for myself, who is for me? And when I am for myself, what am ‘I’? And if not now, when?” “Jewish? I dunno, am I?” You probably recognize the former quote, even if you don’t know its origin. It’s a saying by Jewish Talmudic thinker Hillel, one of the most significant figures in Continue reading A Jewish Perspective on ‘BlacKkKlansman’

‘Mission: Impossible — Fallout’ Review

Tom Cruise is running again. It’s that peculiar run that could only come from him, arms swinging back and forth on a perfect axis, legs pumping up and down like some infernal machine. He’s running up a staircase, over rooftops, down an alleyway, going and going and going. It’s not quite robotic. A robot, after Continue reading ‘Mission: Impossible — Fallout’ Review

No Man’s Sky Doesn’t Need Multiplayer

The game’s most-desired feature would spoil what makes it great. I want to tell you a story about an experience I had earlier this year playing No Man’s Sky, the 2016 space exploration game that became the center of a violent internet mob when it released without features that were supposedly promised by the developers. Most Continue reading No Man’s Sky Doesn’t Need Multiplayer

Copy of a Copy: Resident Evil and Digital Reality

We don’t live in the real world anymore. For decades now, we’ve shared our real lives with the internet and digital media, giving more and more of ourselves over to an alternate world-within-a-world. We like to pretend that the lines are distinct. There’s the real world, the one with our physical bodies, and the fake Continue reading Copy of a Copy: Resident Evil and Digital Reality

The True Man’s World: The Men of Michael Mann

Colin Farrell and Jamie Foxx in Miami Vice Has a director ever had a more apt name than Michael Mann? Throughout his career he’s always made films about capital-M Men, and not in the casually chauvinist way of most Hollywood fare that takes maleness as a default setting for protagonists. His films are all about men, Continue reading The True Man’s World: The Men of Michael Mann

How God of War’s Long Take Experiment Fails, and How Editing In Games Can Succeed

There’s a running thread in the new game God of War, a reboot of a series that once exemplified the loud and frenetic action of mid-2000s entertainment, where main character Kratos finds himself unable to pat his son on the back. In classic rule-of-threes style, he twice reaches out his hand and then pulls back, Continue reading How God of War’s Long Take Experiment Fails, and How Editing In Games Can Succeed

Casting a Shadow: Why Did Everyone Forget How To Communicate Scale?

Recently I played the game Shadow of the Colossus for the first time. I don’t know if you’ve heard anyone say this before, but it’s very good. It’s at turns exciting and disturbing, hollowing you out and letting you stew in the emptiness. It’s the rare “modern classic” that lives up to its reputation. One Continue reading Casting a Shadow: Why Did Everyone Forget How To Communicate Scale?

These Are Our Woods: Wolfenstein II and the American Nazi

In The New Colossus, Nazism is as American as apple pie. Nazi General Engel speaks in front of the Lincoln Memorial Wolfenstein II: The New Colossus and the Amazon Prime TV show The Man in the High Castle operate from a similar premise. Both take place in an alternate America where the Nazis won World War II Continue reading These Are Our Woods: Wolfenstein II and the American Nazi