SHOT MISSING: ‘The Other Side of the Wind’ and the New History of Found Footage

Orson Welles invented a genre, and died before anyone found out. Had it been released, as intended, in the 1970s, Orson Welles’ The Other Side of the Wind would have completely redefined the found footage genre. Well, “redefined” isn’t the right word. After all, found footage cinema didn’t exist during the film’s production. Welles was inventing Continue reading SHOT MISSING: ‘The Other Side of the Wind’ and the New History of Found Footage

Ko-Fi Request: The Ups and Downs of ‘Hotel Monterey’

This article was based on a request from one of my patrons on ko-fi. For $3, you can recommend a film for me to watch and write an article about! Visit this link if interested! Hotel Monterey, one of the earliest films by the great Chantal Akerman, is a work of establishing shots that establish Continue reading Ko-Fi Request: The Ups and Downs of ‘Hotel Monterey’

Ko-Fi Request: The Unique Editing of ‘Speed Racer’

This article was based on a request from one of my patrons on ko-fi. For $3, you can recommend a film for me to watch and write an article about! Visit this link if interested! For a film that was derided upon its release ten years ago for being childishly hyperactive and frantic, the Wachowski Continue reading Ko-Fi Request: The Unique Editing of ‘Speed Racer’

Ko-Fi Request: Tim Burton’s ‘Planet of the Apes’

This article was based on a request from one of my patrons on ko-fi. For $3, you can recommend a film for me to watch and write an article about! Visit this link if interested! I have a personal announcement to make: I think I hate Tim Burton. I’ve never really thought much of his Continue reading Ko-Fi Request: Tim Burton’s ‘Planet of the Apes’

How God of War’s Long Take Experiment Fails, and How Editing In Games Can Succeed

There’s a running thread in the new game God of War, a reboot of a series that once exemplified the loud and frenetic action of mid-2000s entertainment, where main character Kratos finds himself unable to pat his son on the back. In classic rule-of-threes style, he twice reaches out his hand and then pulls back, Continue reading How God of War’s Long Take Experiment Fails, and How Editing In Games Can Succeed